Pinkie Puppet!! So much Pink! I love Pink! o0o
YAAAAY!!
We’re on a roll! Here’s our Pinkie Pie rig to be used in the movie!
Pinkie Puppet!! So much Pink! I love Pink! o0o
YAAAAY!!
We’re on a roll! Here’s our Pinkie Pie rig to be used in the movie!
Fluttershy! she’s cute! o3o (don’t tell Sweety Peach I said that)
So this is what the puppet looks like, tell me what you guys think! c:
Here’s another animation puppet! This time here’s the flash rig we made for Fluttershy that’ll be used in the movie!
So I’m in a progress of making a Rarity puppet. I’d thought I’d share with you. This is a puppet for MLP: Journey of the Spark and I’d like to thank the animation team for helping me make this. c:
Erick Osborne, Animation Director on Journey of the Spark, just recently posted an update showing off one of the animation puppets from the movie. Here’s a look at the Rarity puppet! More to come soon!
Okay, so I’ve been getting a lot of questions regarding the Animation Puppets we’re creating for Journey of the Spark and why we can’t use the puppets from Double Rainboom. To give a more detailed explanation, Assistant Director Jan Engel has this to say about the topic:
Alright. Let me clear up the topic of the animation puppets a little. Since we already have the basic body parts (at least for mares) finished, we can obviously take the bodies and recolor them for other ponies. BUT the thing is that the bodies are not necessarily the most difficult part to create. (even if they were, it doesn’t matter, they are done anyways). The point is, the eyes, manes and tails require TONS of different positions which all need to be vectored.
Think of it this way: When a pony is running,turning around, jumping or making any other movement, we want mane and tail to react properly. And you just can’t do that with just one picture for each of those parts. And in terms of recoloring manes, sure that works for a few characters, but I guess I don’t need to explain that this doesn’t work for all of them. I don’t think anyone would be happy with a bunch of Twilight Sparkle recolors, right?
And here’s the deal; We really mostly need to make additional manes and eyes to be drawn, but we have BARELY ANYONE working on that.
I assume by now, it is a bit more understandable, what exactly is the problem here, but wait there’s more! Aside from the fact that Mane-/Tail-/Eye positions take a lot of time because you need so many of them, we will also need colts, fillies and non-pony characters. Think of the good ol’ timberwolves… think of Discord. I hope this clears up all the questions regarding this topic.
Now, to address another topic we get asked about A LOT. Why don’t we use the Double Rainboom puppets/any other open source puppets? Well first of all; We checked them. Most likely all of them. They are good, but don’t necessarily include all the different positions we need. I guess we could technically take other builds and edit them, but due to the fact that builds can be a bit chaotic if the symbols/layers are not all properly named, and organized, that would take quite some time as well, so we might as well make our own.
We sometimes take other builds as reference material, or even copy parts (obviously only, when that is permitted) but that’s it. Hope this answers everything regarding that kind of question as well.

Hello again guys! Eric here with an announcement for help! Currently, we are looking for people to help us create the animation puppets that our animators are going to use for the Animation process for Journey of the Spark. The picture above is a diagram showing off the Animation Puppet for Twilight Sparkle, which was created specifically for the film by Assistant Director (and former Art Director) Jan Engel.
There are some very specific qualifications we are looking for with this particular position. Here are some of the following:
- Whomever applies for this position must have experience working with animation rigs/builds in Adobe Flash.
- We specifically work in Adobe Flash CS4-6. So please make sure that if you are to apply for this position, you work within these versions of the program.
- Considering that one of our builds is already finished, there are specific methods we have for organizing the multiple layers found within the builds. So if you are accepted for the position, your work on the character builds will be supervised by Mr. Engel. So please be open to Constructive Criticism.
To apply as an Animation Puppet Builder, please send us some samples of your work to officialsparkmovie@gmail.com. Please remember to include your Name, your Skype account, E-Mail, and other forms of contact so that we can get back to you.
Thanks again guys! Stay tuned! More job positions will be opening up very soon!